Hackathon at SF State

Tech to Protect Challenge 

Thanks to everyone for making Open Hack SF18 a great success!

Group photo of Tech to Protect San Francisco participants


First Place

Contest 10 winner

Contest 10: Organizing Chaos: Calming Catastrophe by Tracking Patient Triage


Top Overall #1 ($10,000), Best in Class Contest 10 ($1,000)
Contest 9: Making the Case: Proactive Image Protection


Second Place

SafeCam Team members


Top Overall #2 ($7,500), Best in Class Contest 9 ($1,000)

Contest 6: Voice to Commands to Virtual Assistants: Hands Free Device Control


Third Place

Simba Team members


Top Overall #3 ($5,000), Best in Class Contest 6 ($1,000)

Contest 5: Fire Safety in 3D: Incentivizing Homeowners to Create Pre-Incident Plans


Fourth Place

Contest 5 winner

Insitue Observer

Top Overall #4 ($2,500), Best in Class Contest 5 ($1,000)

Contest 1: 360 Degree View: A Mobile Dashboard for Your Network Security


Contest 1 Winner best in show

Best in Class Contest 1 ($1,000)

About Tech to Protect Challenge

The Tech to Protect Challenge, implemented by the RedFlash Group and SecondMuse under contract with the National Institute of Standards and Technology’s (NIST) Public Safety Communications Research (PSCR) Division, is a national open innovation contest designed to help emergency responders—including EMS, firefighters and police—accomplish their mission to serve and protect our communities nationwide.

More about the Tech to Protect Challenge, visit https://www.techtoprotectchallenge.org/


UX Keynote

James Getomer

James Getomer is a freelance designer, researcher and design thinking facilitator fascinated with the intersection of technology and human behavior. He currently works for Sutherland Labs, where he draws upon knowledge from his MA in Design from SFSU as well as 9 years of consumer insights research at Google to deliver design thinking insights for small brands and Fortune 50 companies alike. While earning his degree, he was awarded 1st place in the state-wide CSU research competition for his in-depth UX work for student mental health. When he's not working, James enjoys photographing abandoned structures, nerding out on video game design, and dancing at festivals with his wife.